![]() Before buying said item you can check the map to see if you will need a major detour from your previously planned route. For example, very often you will find unique items in markets that can be sold somewhere specific for huge profit. Q: How can this map help me? When should I use it?Ī: Obviously, it helps you get around the world. Alexandria Cairo Cairo -> Luxor Pitcairn Island.Alexandria Cairo Cairo -> Luxor -> Manama.Bracketed cities are the original destinations of routes before diversion. These routes are listed below without spoilers, with the required journeys or cities listed below each of them in order. To make this clearer, routes of the same color always cross in near right angles in the map.Ī number of routes are only available when you have finished a quest (or in the middle of it), or triggered the correct dialogue option previously. No matter what you do, you will end up diverted to another location.ĭue to the complexity of some connections, more than one arrow group may be used to represent the links between 2 or more cities.Īlso note that routes that cross each other (forming an ‘X’) never connect together, regardless of their color. from Krasnovodsk to Merv) are routes that are revealed upon exploration but don’t really exist. angles wider than a right angle) with each other.ĭotted arrows (e.g. Note that when following splitting arrows, always follow lines and branches that forms a wide angle (i.e. For example, you can negotiate or bribe the captain to change the course of some journeys. You may be required to do something to change your course. On these routes, sometimes your desired destination may not be immediately available upon discovering the route. from Copenhagen to Stockholm or Helsinki) mean it is possible to travel to either destinations directly without having to stop in another city. between Berlin and Copenhagen) mean it is possible to travel either way along the same route. between London and Paris) mean it is possible to travel along the direction shown only.īi-directional arrows (e.g. Kristiania -> Copenhagen is now two-way ()Īs you should have noticed, routes on the map are indicated by various arrows.St Petersburg -> Moscow is now two-way ().North Pole -> Reykjavik has changed to North Pole -> Winnipeg.Most other routes are unchanged, but minor changes are observed.Nice -> Rome sea route is now extended to Tunis.Rome -> Thessaloniki airship can now stop at Dubrovnik.Auckland -> Lima airship can now stop at Pitcairn Island.New locations outside the Americas: Zurich, Dubrovnik, Meteora Valley, Tunis, Port Moresby, Pitcairn Island.Port Royal -> Port au Prince is now two-way ().Piedmont Air Line now has a station at Atlanta.You can now get off the Transcontinental Express at all the cities it passes through.New Orleans -> Havana is no longer diverted to Port Royal.Acapulco -> New Orleans carriage now must stop at Houston before continuing on to New Orleans.San Francisco Acapulco airship can now stop at San Pedro.The Americas received many new cities and routes, check the map for their connections.Although there are almost limitless options in terms of routes and resources, they don't really feel that much different, making this appealing only in short term when it should be one to keep you coming back for more.If you have played 80 days on your mobile devices before and have used my map for that version of the game, here is a list of notable changes to the old routes: However, you soon realize that the gameplay is little more than a multiple choice quiz, with little real sense of involvement on the part of the player. It's quite fun for a short while, thanks to the stylish steam-punk visuals and the well developed world you will explore, while the humor and sense of adventure is also well conveyed. Although this sounds quite intriguing on paper, it ultimately fails to live up to expectations. It plays out a little like a text adventure, but with some stylish visuals thrown in for good measure, so you can expect to meet various characters and read about the situations you find yourself in, before making your decision about what to do next. It's sort of like a modern version of The Oregon Trail, as you need to make decisions about what provisions to buy, your route, how you will travel and all sorts of other things. You play as his faithful servant, Passpartetout, and it's up to you to make the arrangements, choose the route and pretty much take care of everything. The story follows the original novel, in that Phileas Fogg finds himself in a race around the world, and must return to London in 80 days in order to win the bet. The idea of a spiffing adventure around the world, inspired by Jules Verne's classic hero is an undeniably appealing one, and while 80 Days seems like it's going to deliver the goods, it ultimately proves to be too repetitive to make it a must play.
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